| | Re: Why get SLI?
"MCheu" <firstname.lastname@example.org> wrote in message
> On Mon, 11 Jul 2005 16:13:48 +0000 (UTC), "Christo"
> <chrisNO-SPAM@NO-SPAMjuststuff.co.uk> wrote:
>>bear in mind john, SLI is still relatively new, the 7800 series nVidia
>>will allow for SLI, and I am sure that as it has been around for a while
>>longer that games will begin to support it and utilize it
> Are you saying that the latest iteration of SLI by nVidia and ATI
> require API level support for it to work? If I recall, the earlier
> 3Dfx era SLI systems that 3Dfx and ATI developed didn't require any
> special coding to get them to work. The task of dividing up the
> rendering between the two video cards was done at the driver level and
> lower, so it didn't matter how you coded it since you could assume it
> was already taken care of.
> It seems kind of a HUGE step backwards to put a stumbling block like
> that in place now.
Maybe it's because of DirectX ?