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  #1 (permalink)  
Old 06-26-2007, 07:20 PM
Jon Danniken
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Default Using LCD monitor outside of native resolution

I am looking to purchase an LCD monitor, one with a native resolution of
1400x1050. I will be using this at its native resolution in 2D apps
(Windows desktop).

Playing some games, however, I will be using it at 800x600 resolution.

My question is, how will the game (at 800x600) look on a 1400x1050 monitor?

My other question is, would I get a better (800x600) image on an LCD with a
native resolution of 1600x1200 than on one with 1400x1050?

Thanks for any insight into this,

Jon



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  #2 (permalink)  
Old 06-26-2007, 07:41 PM
Mike Walsh
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Default Re: Using LCD monitor outside of native resolution


You would get a better image with a 1600 x 1200 display. You will not get the usually image artifacts when the screen resolution is a multiple of the image size.

Jon Danniken wrote:
>
> I am looking to purchase an LCD monitor, one with a native resolution of
> 1400x1050. I will be using this at its native resolution in 2D apps
> (Windows desktop).
>
> Playing some games, however, I will be using it at 800x600 resolution.
>
> My question is, how will the game (at 800x600) look on a 1400x1050 monitor?
>
> My other question is, would I get a better (800x600) image on an LCD with a
> native resolution of 1600x1200 than on one with 1400x1050?
>
> Thanks for any insight into this,
>
> Jon


--
Mike Walsh
West Palm Beach, Florida, U.S.A.

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  #3 (permalink)  
Old 06-26-2007, 09:07 PM
kony
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Default Re: Using LCD monitor outside of native resolution

On Tue, 26 Jun 2007 11:20:06 -0700, "Jon Danniken"
<jonREMOVETHISdanniken@yahoo.com> wrote:

>I am looking to purchase an LCD monitor, one with a native resolution of
>1400x1050. I will be using this at its native resolution in 2D apps
>(Windows desktop).
>
>Playing some games, however, I will be using it at 800x600 resolution.


I'd recommend higher, at least 1024x768 if possible.
Regardless, at other than the native resolution it will be
blurry looking unless it's bordered by empty black space on
the screen, which will make it very tiny.


>
>My question is, how will the game (at 800x600) look on a 1400x1050 monitor?
>
>My other question is, would I get a better (800x600) image on an LCD with a
>native resolution of 1600x1200 than on one with 1400x1050?



Probably, but neither would be as good as running the game
at the native resolution.


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  #4 (permalink)  
Old 06-26-2007, 10:08 PM
CBFalconer
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Default Re: Using LCD monitor outside of native resolution

Jon Danniken wrote:
>
> I am looking to purchase an LCD monitor, one with a native
> resolution of 1400x1050. I will be using this at its native
> resolution in 2D apps (Windows desktop).
>
> Playing some games, however, I will be using it at 800x600
> resolution.
>
> My question is, how will the game (at 800x600) look on a
> 1400x1050 monitor?
>
> My other question is, would I get a better (800x600) image on
> an LCD with a native resolution of 1600x1200 than on one with
> 1400x1050?


To the second question, yes. The reason is that pixels would be
assigned two at a time (per direction), and no splitting/reworking
of the vidio data is needed.

--
<http://www.cs.auckland.ac.nz/~pgut001/pubs/vista_cost.txt>
<http://www.securityfocus.com/columnists/423>
<http://www.aaxnet.com/editor/edit043.html>
cbfalconer at maineline dot net



--
Posted via a free Usenet account from http://www.teranews.com


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  #5 (permalink)  
Old 06-27-2007, 04:47 AM
Jon Danniken
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Default Re: Using LCD monitor outside of native resolution

"Mike Walsh" wrote:
>
> You would get a better image with a 1600 x 1200 display.
> You will not get the usually image artifacts when the
> screen resolution is a multiple of the image size.


Thanks, Mike, I appreciate it.

Jon



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  #6 (permalink)  
Old 06-27-2007, 04:49 AM
Jon Danniken
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Default Re: Using LCD monitor outside of native resolution

"kony" wrote:
>
> I'd recommend higher, at least 1024x768 if possible.
> Regardless, at other than the native resolution it will be
> blurry looking unless it's bordered by empty black space on
> the screen, which will make it very tiny.


Thank you, Kony. Am I correct in inferring from what you said above that a
"resolution mismatch" from the native resolution will be less noticeable at
1024x768 vs 800x600, or is there another factor at work?

Jon



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  #7 (permalink)  
Old 06-27-2007, 04:50 AM
Jon Danniken
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Default Re: Using LCD monitor outside of native resolution

"CBFalconer" wrote:
> To the second question, yes. The reason is that pixels would be
> assigned two at a time (per direction), and no splitting/reworking
> of the video data is needed.


Thanks, CB, I appreciate it.

Jon



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  #8 (permalink)  
Old 06-27-2007, 03:50 PM
kony
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Default Re: Using LCD monitor outside of native resolution

On Tue, 26 Jun 2007 20:49:59 -0700, "Jon Danniken"
<jonREMOVETHISdanniken@yahoo.com> wrote:

>"kony" wrote:
>>
>> I'd recommend higher, at least 1024x768 if possible.
>> Regardless, at other than the native resolution it will be
>> blurry looking unless it's bordered by empty black space on
>> the screen, which will make it very tiny.

>
>Thank you, Kony. Am I correct in inferring from what you said above that a
>"resolution mismatch" from the native resolution will be less noticeable at
>1024x768 vs 800x600, or is there another factor at work?
>
>Jon
>


Yes it may be less noticable but still significantly blurred
relative to running at the native resolution of the display.
However, the higher the resolution you can run, the less
significant the loss of screen real-estate if you ran in
letterbox mode (black borders). The available modes will
depend on the panel's features or what is provided by your
video card driver control panel.

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