"Franconero" <nero.franco@gmail.com> hath wroth:
>Does it ?
Bandwidth and thruput are two different animals. You can have an 8
lane freeway, but if the traffic is bad, you're not going to be moving
very fast.
http://en.wikipedia.org/wiki/Throughput http://en.wikipedia.org/wiki/Latency_vs_Bandwidth
If you're playing games on your local LAN, you're probably using a
100baseT-FDX (full duplex) connection, which will have a maximum TCP
thruput of about 80Mbit/sec. UDP is somewhat higher (because it
doesn't require ack's). If you add 802.11g wireless to the network,
your thruput will be about 25Mbits/sec maximum. See chart at:
|
http://wireless.wikia.com/wiki/Wi-Fi...ance_and_Speed
Note that this is under ideal conditions (no interference, strong
signals, no reflections, etc). A tolerable rule of thumb is that
thruput is about half the wireless connection speed.
You might be able to go somewhat faster with non-standard
technologies, such as Turbo-G, MIMO, Afterburner, and such. The
fastest sustained thruput I've personally seen is about 50 Mbits/sec
TCP with a Linksys SRX (Airgo) system. See:
|
http://groups.google.com/group/alt.i...a8efd2638d674b
for my comments on some of the technology.
Of course, if you're running your games over the internet, then
maximum thruput will probably be limited by the speed of the internet
connection. As long as the wireless thruput is somewhat faster than
the broadband connection, it will have little effect.
--
Jeff Liebermann
jeffl@comix.santa-cruz.ca.us
150 Felker St #D
http://www.LearnByDestroying.com
Santa Cruz CA 95060
http://802.11junk.com
Skype: JeffLiebermann AE6KS 831-336-2558